Multiple Superweapons on one structure
Bug #896023 reported by
AlliedG
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
Wishlist
|
AlexB |
Bug Description
Current logic is restricted to
SuperWeapon=
SuperWeapon2=
I would like to see something like
SuperWeapon.
This way could simulate generals powers where multiple abilities are called from the command center.
Changed in ares: | |
assignee: | nobody → AlexB (alexander-b) |
milestone: | none → 0.9 |
status: | New → Fix Committed |
Changed in ares: | |
status: | Fix Committed → Fix Released |
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I would use this extensively in my own mod. Right now, I can only assign two superweapons per building, which leaves me pretty limited on how to structure additional superweapons while keeping original buildings from being disabled by the "Superweapons" checkbox in the skirmish screen.
Strong support for this feature.