Pushy=/DirectRocker= nanigans:)
Bug #896003 reported by
cranium
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Medium
|
Unassigned |
Bug Description
Using a DirectRocker=yes warhead in conjunction with Pushy=yes added to unit firing weapon dosent solve the freeze fire.
##### STEPS TO REPRODUCE #####
Select a unit with Pushy=yes and a weapon that uses a WH with DirectRocker=yes, Fire the weapon at a jumpjet vehicle and the two units freeze.
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I stumbled onto a bug while trying to test this with other rev's and I'm not sure if it's related to this problem or not., but when trying to destroy a JumpJet unit that is force firing into the ground with a vehicle using an AA weapon, the two units freeze up after first wave of projectiles hits the JumpJet unit. It wont allow me to unselect the aa unit. Only way to stop this was to build another vehicle "that wasnt already existing on the map" and use it to destroy the aa unit.
To reproduce this, use ares 0.1-P1 make a JumpJet unit "I used the shad" make it force fire to ground, then make an aa unit, "I used IFV" have it force fire on the shad, the two units then freeze up and cant unselect the units.:/