Iron curtain protection should affect infantry with Cyborg=yes

Bug #895997 reported by YR M0ddEr
14
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Ares
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Bug Description

Iron curtain protection should affect infantry with Cyborg=yes
Right now, all infantry just die.

Tags: infantry
Revision history for this message
Untrue (untrue) wrote :

I'm not sure if this works but try setting Armor=heavy and give the cyborg a Cyborg=yes tag. LaoTze made Cyborg work years ago.

Revision history for this message
YR M0ddEr (yr-m0dder) wrote :

^^^It didnt work.

Revision history for this message
cranium (cranium) wrote :

yeah, it kinda bothers me too that any infantry near units that are gone use iron curtain get instantly killed. Maybe a tag that makes the IronCurtain check for nearby infantry, and if so, ignore them?

I like the Cyborg idea too.

Revision history for this message
Black Temple Gaurdian (black-temple-gaurdian) wrote :

I dunno... Who's to say that there's enough machine parts to take over when everything biological die?

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falaka21 (falaka21) wrote :

I use Deezire Ver.8.0 with Ares.. Here is "Volkov Cyborg's" ini. code...
I send this to here ,because when I use an Iron Curtain SW on Volkov,he doesn't
die !!! instead of die,he becomes invincible as long as Iron Curtain's duration..(I mean,Iron Curtain works on Volkov perfectly...

[VOLKOV]
UIName=Name:Volkov
Name=Soldier Volkov
Category=VIP
Prerequisite=NAHAND,NATECH
Primary=VolkovGun
Crushable=no
Infiltrate=yes
Agent=yes
BerzerkAllowed=yes
Fearless=yes
Cyborg=yes
Pip=red
Strength=400
Armor=medium
TechLevel=10
Sight=6
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
ForbiddenHouses=British,French,Germans,Americans,Alliance
Cost=1000
Soylent=500
Points=75
VoiceSelect=VolkovSelect
VoiceMove=VolkovMove
VoiceAttack=VolkovAttackCommand
VoiceSpecialAttack=VolkovAttackCommand
VoiceEnter=VolkovAttackCommand
CreateSound=VolkovCreated
DieSound=VolkovDie
VoiceFeedback=VolkovFear
VoiceComment=VolkovIdle
DeathAnims=S_BANG34
Explosion=S_BANG34
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
DamageParticleSystems=SparkSys
DamageSound=IronCurtainDeflect
ThreatPosed=0
SpecialThreatValue=1
BuildLimit=1
PreventAttackMove=yes
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
ImmuneToPoison=yes
ImmuneToVeins=yes
BerserkFriendly=yes
Parasiteable=no
Warpable=no
Bombable=no
Teleporter=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
SelfHealing=yes
Sensors=yes
SensorsSight=6
DetectionDistance=6
Trainable=no
Size=1
IFVMode=12
UseOwnName=true

Revision history for this message
Chanterier (speederyr) wrote :

I think there should be a more general tag for infantry type so that it can take an Iron Curtain. That's because some people convert Terror Drones to infantry types and make other mechanical stuff an infantry type, so it shouldn't be determined by Cyborg= tag, which has it's own purpose.

Revision history for this message
falaka21 (falaka21) wrote :

Oh ..Speeder ..You may be right...Really..Because I use "Deezire Mod" instant..
I mean I downloaded it and used..(I didn't do any change in Rules or something else)Maybe Deezire's developers had made "Volkov" like just you say ? it is possible, yes yes ..it is possible.. :)

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Graion Dilach (graiondilach) wrote :

Organic=no?

Revision history for this message
YR M0ddEr (yr-m0dder) wrote :

falaka21 copied those codes for volkov and replaced engineer, it didnt work with either iron curtain super weapon and iron curtain warhead

Revision history for this message
Graion Dilach (graiondilach) wrote :

Speeder, the tag you was thinking about is Organic.

http://modenc.renegadeprojects.com/Organic

Organic=no should allow InfantryTypes to IC, but it's hardcoded. This should be fixed. I've tested it with the SW branch, with the default IC it isn't work.

Revision history for this message
Cabal8616 (cabal8616) wrote :

I support the idea of Organic=no infantry being able to be affected by the Iron Curtain. Cyborg=yes, as stated earlier, shouldn't be the defining tag.

Revision history for this message
Rogan (pdrogan) wrote :

I have a thought: what if someone wants a SW that projects a force field (not a force shield), protecting anything and everything within its range?

Would this be a better idea for this issue?

[AnIronCurtainClone]
{Insert Iron Curtain code here}
SW.ProtectOrganic= boolean - If yes, Infantries with Organic=yes shall be protected by the SW. Otherwise, they are killed. Default should be no.
SW.ProtectCyborg= boolean - Same as above, but for Infantries with Cyborg=yes instead. Default should be yes.

(Sorry if I had hijacked this issue)

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