yeah, it kinda bothers me too that any infantry near units that are gone use iron curtain get instantly killed. Maybe a tag that makes the IronCurtain check for nearby infantry, and if so, ignore them?
I use Deezire Ver.8.0 with Ares.. Here is "Volkov Cyborg's" ini. code...
I send this to here ,because when I use an Iron Curtain SW on Volkov,he doesn't
die !!! instead of die,he becomes invincible as long as Iron Curtain's duration..(I mean,Iron Curtain works on Volkov perfectly...
I think there should be a more general tag for infantry type so that it can take an Iron Curtain. That's because some people convert Terror Drones to infantry types and make other mechanical stuff an infantry type, so it shouldn't be determined by Cyborg= tag, which has it's own purpose.
Oh ..Speeder ..You may be right...Really..Because I use "Deezire Mod" instant..
I mean I downloaded it and used..(I didn't do any change in Rules or something else)Maybe Deezire's developers had made "Volkov" like just you say ? it is possible, yes yes ..it is possible.. :)
Organic=no should allow InfantryTypes to IC, but it's hardcoded. This should be fixed. I've tested it with the SW branch, with the default IC it isn't work.
I have a thought: what if someone wants a SW that projects a force field (not a force shield), protecting anything and everything within its range?
Would this be a better idea for this issue?
[AnIronCurtainClone]
{Insert Iron Curtain code here}
SW.ProtectOrganic= boolean - If yes, Infantries with Organic=yes shall be protected by the SW. Otherwise, they are killed. Default should be no.
SW.ProtectCyborg= boolean - Same as above, but for Infantries with Cyborg=yes instead. Default should be yes.
I'm not sure if this works but try setting Armor=heavy and give the cyborg a Cyborg=yes tag. LaoTze made Cyborg work years ago.