UnitDelivery SW Buildings and AI issues
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Medium
|
Unassigned |
Bug Description
This is a strange one. I am using build 0.1.907. The super-weapon in question is below.
What seems to happen is that when the AI uses this super-weapon, they seem to be able to use the building it deploys for base adjacency checks. Every once in a while, they build their Tech Center/Battle Lab (presumably because their base lacks room for it) close to where they deployed the building. Which in the case of this SW, means right next to, or even in the targeted base.
I didn't observe if the AI built anything further than the Battle Lab when this happens- I can do further testing of this if necessary.
##### ADDITIONAL INFORMATION #####
;special shredder from teleporter; uses no power
[ALSHREDSP]
UIName=
Name=Invader Shredder (teleported)
BuildCat=Combat
Prerequisite=
Primary=
Strength=250
Armor=steel
TechLevel=-1
Image=ALSHRED
Sight=8
Owner=British,
AIBasePlanningS
Cost=800
Points=30
Unsellable=true
Explosion=
DebrisAnim=
MaxDebris=3
MinDebris=2
ThreatPosed=10
DamageParticleS
DamageSmokeOffs
IsBaseDefense=yes
BaseNormal=no
HasStupidGuardM
WorkingSound=
NotWorkingSound
ImmuneToPsionic
Drainable=no
AntiInfantryVal
AntiArmorValue=5
AntiAirValue=0
[ShredderTelepo
UIName=
Name=Shredder Insertion
IsPowered=false
RechargeTime=2
Type=UnitDelivery
Action=Custom
SidebarImage=
ShowTimer=no
DisableableFrom
SW.RequiresTarg
SW.FireIntoShro
Money.Amount=-600
Deliver.
Deliver.
That's weird. Just wanted to say I've seen the issue, but I don't think it's related to the actual UnitDelivery SW as it just uses the ordinary deploy logic to place buildings. Might rather be related to base building.