UnitDelivery SW Buildings and AI issues

Bug #895986 reported by EVA-251 on 2010-12-24
10
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Ares
Medium
Unassigned

Bug Description

This is a strange one. I am using build 0.1.907. The super-weapon in question is below.

What seems to happen is that when the AI uses this super-weapon, they seem to be able to use the building it deploys for base adjacency checks. Every once in a while, they build their Tech Center/Battle Lab (presumably because their base lacks room for it) close to where they deployed the building. Which in the case of this SW, means right next to, or even in the targeted base.

I didn't observe if the AI built anything further than the Battle Lab when this happens- I can do further testing of this if necessary.

##### ADDITIONAL INFORMATION #####
;special shredder from teleporter; uses no power
[ALSHREDSP]
UIName=NOSTR:Invader Shredder
Name=Invader Shredder (teleported)
BuildCat=Combat
Prerequisite=YACNST,YABRCK
Primary=ShredderLaser
Strength=250
Armor=steel
TechLevel=-1
Image=ALSHRED
Sight=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=800
Points=30
Unsellable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=3
MinDebris=2
ThreatPosed=10
DamageParticleSystems=SparkSys
DamageSmokeOffset=96,64,32
IsBaseDefense=yes
BaseNormal=no
HasStupidGuardMode=false
WorkingSound=ShredderDeploy
NotWorkingSound=PowerOff
ImmuneToPsionics=yes
Drainable=no
AntiInfantryValue=15
AntiArmorValue=5
AntiAirValue=0

[ShredderTeleportSpecial]
UIName=NOSTR:Shredder Insertion
Name=Shredder Insertion
IsPowered=false
RechargeTime=2
Type=UnitDelivery
Action=Custom
SidebarImage=BROKICON
ShowTimer=no
DisableableFromShell=no
SW.RequiresTarget=land,empty
SW.FireIntoShroud=false
Money.Amount=-600
Deliver.Types=ALSHREDSP
Deliver.Buildups=yes

AlexB (alexander-b) wrote :

That's weird. Just wanted to say I've seen the issue, but I don't think it's related to the actual UnitDelivery SW as it just uses the ordinary deploy logic to place buildings. Might rather be related to base building.

WoRmINaToR (worminator) wrote :

AIs can deploy buildings off of any other building, or so i have observed... I have seen the stock AI build chains of battle bunkers into my base and then build other defs around it (although this behavior is quite rare). It's just one more of those player limitations that WW didn't think the AI needed...

To post a comment you must log in.
This report contains Public information  Edit
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.