AnimList= working on negative damage weapons
Bug #895969 reported by
AlliedG
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
Wishlist
|
DCoder DCoder |
Bug Description
If you have weapon with negative damage and add AnimList= animation to it's warhead it IE's the instant it tries to trigger the WH i.e RepairBullet like IFV one.
Thus the request is that weapons which deal negative damage accept AnimList= values.
Although workarounds including -% on warheads, the -damage relates to targeting and guard behaviour.
##### STEPS TO REPRODUCE #####
Sample code to test IE
; special case to only affect mechanical units
[Mechanical]
Verses=
InfDeath=0
AnimList=XGRYSML1
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Code related to this issue has just been checked in! svn.renegadepro jects.com/ Ares/901
Author: DCoder
Location: trunk, r901
Commit contains DLL: Yes
Revision comment:
Fixed issue #1357 - When selecting damage animation, absolute value of damage is used instead of actual to make negative damage work the same way as positive does, that is, without crashing.
Related to issue 1357 .
SVN: http://