AnimList= working on negative damage weapons

Bug #895969 reported by AlliedG
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Fix Released
Wishlist
DCoder DCoder

Bug Description

If you have weapon with negative damage and add AnimList= animation to it's warhead it IE's the instant it tries to trigger the WH i.e RepairBullet like IFV one.

Thus the request is that weapons which deal negative damage accept AnimList= values.

Although workarounds including -% on warheads, the -damage relates to targeting and guard behaviour.

##### STEPS TO REPRODUCE #####
Sample code to test IE

; special case to only affect mechanical units
[Mechanical]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=0
AnimList=XGRYSML1

Revision history for this message
Bug Importer (bug-importer) wrote :

Code related to this issue has just been checked in!
Author: DCoder
Location: trunk, r901
Commit contains DLL: Yes
Revision comment:
Fixed issue #1357 - When selecting damage animation, absolute value of damage is used instead of actual to make negative damage work the same way as positive does, that is, without crashing.
Related to issue 1357 .
SVN: http://svn.renegadeprojects.com/Ares/901

Revision history for this message
YR M0ddEr (yr-m0dder) wrote :

Tested in 0.1.904

Game no longer crash when weapon damage is negative and warhead have a animation(AnimList=)

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