Allow AI to reconsider Superweapons

Bug #895959 reported by Graion Dilach
14
This bug affects 3 people
Affects Status Importance Assigned to Milestone
Ares
Invalid
Wishlist
Unassigned

Bug Description

If I attach a UnitDelivery Superweapon to a building, that building is considered as a superweapon building for the AI and the AI won't build it until late-game, while for example, Paradrop SWs have no effect on the AI's building list.

This should be controlled with a tag.

##### STEPS TO REPRODUCE #####
The attached rulesmd.ini has two UnitDelivery SW's and one Paradrop SW.

All are connected to the airports, but wile Tank Drop will be built, the others are won't.

Revision history for this message
Graion Dilach (graiondilach) wrote :
Revision history for this message
Graion Dilach (graiondilach) wrote :

Oooops.

Feature.

Revision history for this message
Renegade (renegade) wrote :

Failing on all three fields is a little more than an "oooops". :P

Revision history for this message
Graion Dilach (graiondilach) wrote :

Well, originally I considered it as an AITargeting issue but while I was translating the problem in my mind, I realized that A, it isn't B, whatever will I write down, it won't be enough accurate.

To misset is, as Hungarian says, just 'cream on the cake'.

Ah well, seems like I am the only one, who considered the UnitDelivery SWs as same as Paradrop SWs.

Revision history for this message
Graion Dilach (graiondilach) wrote :

This is neither a bug or a feature, but a modder's mistake.

Changed in ares:
status: New → Invalid
To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.