Superweapons' IsPowered=false tag isn't working properly
Bug #895952 reported by
Graion Dilach
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
Medium
|
AlexB |
Bug Description
IsPowered=false will only work if you already had power but you've lost it.
But if the building which the SW is attached to built without power, the superweapon doesn't start charging, until you get enough power.
##### STEPS TO REPRODUCE #####
Get a Superweapon with IsPowered=false and attach to a building.
Build the building without power (it's enough that you lose power with that same building)
Timer won't start
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These are my SW's which I've tested this:
[ChronoReinSpecial] Types=MTNK, MTNK,TNKD, AHMV CREINICO Shell=no et=land, empty ParaDrop ud=yes CHRONOTG ght=120 MiniFrame= 357 MiniInterval= 12 Interval= 12 MiniFrame= 52 MiniCount= 1 MiniInterval= 12
UIName=Name:CREINSW
Name=Chrono Reinforcements
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=UnitDelivery
Action=Custom
Deliver.
SidebarImage=
ShowTimer=yes
DisableableFrom
SW.RequiresTarg
SW.AITargeting=
SW.FireIntoShro
SW.Animation=
SW.AnimationHei
Cursor.Frame=357
Cursor.Count=12
Cursor.Interval=12
Cursor.
Cursor.MiniCount=12
Cursor.
NoCursor.Frame=384
NoCursor.Count=1
NoCursor.
NoCursor.
NoCursor.
NoCursor.
[TankDropSW] Types=HTNK, TESLATNK TDROPICO Shell=no et=land, empty ParaDrop
UIName=Name:TNKDROP
Name=Tank Drop
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=ParaDrop
ParaDrop.
ParaDrop.Num=3,1
SidebarImage=
ShowTimer=yes
DisableableFrom
SW.RequiresTarg
SW.AITargeting=
Action=ParaDrop