Jumpjet/Balloon Hover vehicles and Passengers

Bug #895950 reported by Cabal8616
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
New
Wishlist
Unassigned

Bug Description

So right now, it's impossible to have jumpjet vehicles that allow passengers inside them. The only way to get infantry inside a jumpjet style vehicle is by the DeployToLand function, but unfortunately infantry still can't enter (and even if they could, I'm pretty sure there's no code that would make it so it can deploy to land and release the passengers at the same time).

I'd like to see infantry able to enter vehicles like this, and to have two stages of "deploying". The first stage would land the aircraft, and the second stage would release the passengers.

Also, I might be wrong but if I recall, jumpjet aircraft that landed via DeployToLand= would have to use the deploy function again in order to move again. I'd like it so you could just order it to move and it'll move, without needing it to be "undeployed". This would make it so you'd have to deploy twice in order to release any passengers, but could simply move away without releasing any incase you accidentally deploy (and just generally gives more control over what's happening).

Not exactly a high priority feature request, but it'd be pretty nice to see- could have giant airships with a large amount of passengers inside for air raids, flying battle fortresses (Assuming battle fortress logic works for jumpjet vehicles, which I'd imagine it would), and so on.

Revision history for this message
cranium (cranium) wrote :

I believe this has already been discussed in issue 0000380

Revision history for this message
Cabal8616 (cabal8616) wrote :

^I looked through that, and unless my reading comprehension is really that bad, it seems that issue is just about asking for rocketeers (and similar infantry) being able to deploy to land and then able to enter a transport. That's different from what I'm asking for.

Revision history for this message
cranium (cranium) wrote :

I guess, if you look at it at a certain point of view. The other issue "0000380" was I believe for any "BalloonHover" type unit to be able to DeployToGround, and also being able to enter/exit other transport vehicles was mentioned in there somewhere. But from my testing adding Passengers= to such a vehicle is what breaks the process of being able to deploytoground.

To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.