Comment 1 for bug 895882

Revision history for this message
Renegade (renegade) wrote :

I was about to reject this for lack of community interest, but it struck me as not quite being a feature request in the first place. After checking back with D, it does seem like animation damage should usually trigger warhead effects.

ModEnc acknowledges EMEffect not working on anims, so this is not a new thing, either.

All in all, this looks more like a bug than a feature to be implemented, and should be corrected in Ares's EMP implementation.
I am thus changing this request and assigning it to our resident EMP expert, Alex.

However, before Alex looks at this, ModEnc also says:
Warhead can be attached to an animation, which, as long as it has a valid ExpireAnim setting and a Damage tag, defines which armour types the animation can damage
Can you please test your anim damage warhead again with EMP while making sure your warhead and animation fulfill the requirements quoted above?

Just to make sure it truly doesn't work.