Units that has TurretRotateSound= should make that sound when its turret is rotating relatively to its body
Bug #895851 reported by
LH_Mouse
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Medium
|
Unassigned |
Bug Description
Right now such a unit will make the sound when its turret is rotating absolutely. That means if the body rotates but the turret doesn't, it won't make the sound; however if the turret and the body is rotating synchronously, it will still make the sound.
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acknowledged, yes, but honestly, is it really that big of an issue?
If it's a really simple hook and code fix, okay, but if we are actually going to need to invest a significant amount of time into this, I say forget it.