Units that has TurretRotateSound= should make that sound when its turret is rotating relatively to its body

Bug #895851 reported by LH_Mouse
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
New
Medium
Unassigned

Bug Description

Right now such a unit will make the sound when its turret is rotating absolutely. That means if the body rotates but the turret doesn't, it won't make the sound; however if the turret and the body is rotating synchronously, it will still make the sound.

Revision history for this message
WoRmINaToR (worminator) wrote :

acknowledged, yes, but honestly, is it really that big of an issue?

If it's a really simple hook and code fix, okay, but if we are actually going to need to invest a significant amount of time into this, I say forget it.

Revision history for this message
LH_Mouse (lh-mouse) wrote :

Not quite important since not very many units need a TurretRotateSound=. However if someone would like to create a battleship or copy the Overlord Tank from C&C:Generals, this may be useful.

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