Cloakable Aircraft don't work properly
Bug #895838 reported by
DCoder DCoder
This bug affects 3 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Confirmed
|
Medium
|
Unassigned |
Bug Description
This issue is a spinoff from bug:183.
- Aircraft with Fighter=yes indeed decloak as soon as they are ordered to attack.
Aircraft with Fighter=no (TS Orca/Harpy behavior) only decloak when attacking, but they do so AFTER they've fired their first shot, so it happens a bit too late.
Finally, all aircraft do not cloak again until they land, so they stay decloaked on their way back home (or until you let them land somewhere manually).
This issue might take a while to get fixed, because cloak/uncloak behaviour is deeply intertwined with the attack mission for aircraft, which is a large clusterfuck even by Westwood's standards. On the other hand, same attack mission controls the five-bombs-per-run behaviour, so that might get improved at the same time as well.