Spread-damaging warheads detonating in the air still affects walls on the ground.

Bug #895795 reported by LH_Mouse
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
New
Low
Unassigned

Bug Description

V3ROCKET, DMISL and CMISL can be shot down by anti-aircraft units thus will make no damage to ground units, except that walls still get a damaging probability from any warhead detonating over them. Hope you can fix it.

Tags: units
Revision history for this message
Renegade (renegade) wrote :

Explosions aren't flat. This is correct behavior.

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LH_Mouse (lh-mouse) wrote :

No, a wall piece which has a great distance from the center would still get damaged.

For example, build a kirov, put a piece of wall on its shadow, then shoot the kirov with an apocalypse(warhead is HE), though the wall piece is quite far under the explosion center(and obviously not in CellSpread), it still gets damaged.

Revision history for this message
Renegade (renegade) wrote :

Does that supposedly happen on the impact of the first missile, or when the Kirov explodes?

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DCoder DCoder (dcoder1337) wrote :

Ren: Once again, http://modenc.renegadeprojects.com/CellSpread#Reality applies - see where the wall damage is applied and how.

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LH_Mouse (lh-mouse) wrote :

To Renegade:
  It is MammothTusks that damaged the wall, Kirov did nothing.

I had fully understood how it works. I mean, in the situation above, the wall should not be damaged by MammothTusk visually but actually it did.

Revision history for this message
Renegade (renegade) wrote :

@D: That explains it.

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