Re-Implementing TreeFires?

Bug #895629 reported by cranium
14
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Ares
Fix Released
Medium
AlexB

Bug Description

a feature I think would be nice to have in YR is the treefire/Napalm logic. I've seen the tags,

TreeFires=
TreeFlammability=
OnFire=
SmallFire=
LargeFire=
FlameDamage=
FlameDamage2=
IsFlammable=
Sparky=
and
Flamer= in Art.ini.
I'm not sure what connects to what, but just thought this would be a great addin feature.

Revision history for this message
WoRmINaToR (worminator) wrote :

aah, I sure would love to be able to set forests on fire in RA2. IDK if TS supported a logic to make the fire spread to nearby trees etc. but that would also be nice.

Having small persistent fires as residual from large HE explosions (like in TS) would be nice too.

Revision history for this message
Renegade (renegade) wrote :
AlexB (alexander-b)
Changed in ares:
assignee: nobody → AlexB (alexander-b)
importance: Wishlist → Medium
status: Invalid → Fix Committed
milestone: none → 0.8
Revision history for this message
mevitar (mevitar) wrote :

The "forest fire" logic, Sparky=yes, Scorch/Flamer=yes, and all related tags seem to work fine in 14.253.253 build.

AlexB (alexander-b)
Changed in ares:
status: Fix Committed → Fix Released
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