Re-Implementing TreeFires?
Bug #895629 reported by
cranium
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
Medium
|
AlexB |
Bug Description
a feature I think would be nice to have in YR is the treefire/Napalm logic. I've seen the tags,
TreeFires=
TreeFlammability=
OnFire=
SmallFire=
LargeFire=
FlameDamage=
FlameDamage2=
IsFlammable=
Sparky=
and
Flamer= in Art.ini.
I'm not sure what connects to what, but just thought this would be a great addin feature.
Changed in ares: | |
assignee: | nobody → AlexB (alexander-b) |
importance: | Wishlist → Medium |
status: | Invalid → Fix Committed |
milestone: | none → 0.8 |
Changed in ares: | |
status: | Fix Committed → Fix Released |
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aah, I sure would love to be able to set forests on fire in RA2. IDK if TS supported a logic to make the fire spread to nearby trees etc. but that would also be nice.
Having small persistent fires as residual from large HE explosions (like in TS) would be nice too.