Aircraft leaving map?

Bug #895611 reported by EVA-251 on 2010-06-15
10
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Ares
Medium
Unassigned

Bug Description

I just finished a skirmish of my mod Star Strike, or thought I did. I wiped out the AI's base thoroughly and it went Braveheart with the rest. Wiped that out, but the match didn't end.

I killed a few stragglers, and it still didn't end, so I map snapshot feature to find out what I had left to kill (it was 1 on 1)

In the YRM map, under aircraft, I found 3 remaining units. SSSBOMB is a stealth bomber, nothing too special about it, it drops bombs and is radar invisible.
[Aircraft]
0=Computer,SSSBOMB,0,27987,8934,182,Attack,None,0,-1,1,0
1=,ORCA,256,29,98,175,Guard,None,185,-1,1,1
2=,ORCA,256,22,85,176,Guard,None,150,-1,1,1
3=,ORCA,256,23,85,175,Guard,None,171,-1,1,1
4=,ORCA,256,26,99,182,Guard,None,200,-1,1,1
5=Computer,SSSBOMB,0,-22629,12973,171,Attack,None,0,-1,1,0
6=Computer,SSSBOMB,0,-19610,16760,164,Attack,None,0,-1,1,0

I took another map snapshot a little bit later...
[Aircraft]
0=Computer,SSSBOMB,0,27937,8945,182,Attack,None,0,-1,1,0
1=,ORCA,256,29,98,175,Guard,None,185,-1,1,1
2=,ORCA,256,22,85,176,Guard,None,150,-1,1,1
3=,ORCA,256,23,85,175,Guard,None,171,-1,1,1
4=,ORCA,256,26,99,182,Guard,None,200,-1,1,1
5=Computer,SSSBOMB,0,-22672,12998,171,Attack,None,0,-1,1,0
6=Computer,SSSBOMB,0,-19648,16792,164,Attack,None,0,-1,1,0
And they were seemingly moving, as their X/Y coordinates had changed.

DCoder DCoder (dcoder1337) wrote :

Do you have any ideas on how those bombers were created? Did the AI build them, were they called in by a SW, by a map trigger, something else? I assume you had Short Game off?

EVA-251 (eva-251) wrote :

Short Game was off and bombers were created by the AI.

If it helps, I still have the skirmish open at this time.

DCoder DCoder (dcoder1337) wrote :

Well, if you could make a process dump through Task Manager, that might help. I'd like to see your rules too.

EVA-251 (eva-251) wrote :

I am currently uploading it, the URL is:
http://www.eva251.ppmsite.com/Downloads/AresDebug/Issue1002Dump.rar

I also attached the associated INI tags for the Stealth Bomber, but I have also uploaded the entire rulesmd if you need that.

DCoder DCoder (dcoder1337) wrote :

Alright, I'll take a look. Has that bomber done this before?

EVA-251 (eva-251) wrote :

In the past, I've run into similar circumstances. Once it was a hidden stealth hero unit, another though:

From a snapshot from 4/10/2010
20=Computer,PDPLANE,0,13723,-2497,56,Paradrop Overfly,None,0,-1,1,1
21=,ORCA,256,21,121,167,Guard,None,0,0,1,1
22=Computer,EDFTBOMBER,0,-7324,-2343,205,Hunt,None,0,-1,1,0
23=Computer,EDFTBOMBER,0,-7559,-2034,203,Hunt,None,0,-1,1,0

The EDFTBOMBER being another bomber, this time without stealth.

WoRmINaToR (worminator) wrote :

Are these bombers AirportBound and/or do they have ammo limits?

See, the thing that is concerning me is that the bombers were on an attack mission. The only reason they wouldn't be attacking is if they are out of ammo, but then they just return to the airfield. If the airfield is gone, they crash if they are AirportBound aircraft. IDK what the AI would do with them if they aren't AirportBound=yes...

Also, is SSSBOMB a value in the PadAircraft= tag in [General]?

DCoder DCoder (dcoder1337) wrote :

I have no idea how the AI managed not to kill the planes when it ran out of docks, but I think that's when shit started going wrong. I will try to make more sense of this, but the more new features we add, more likely it is that something will start to leak around the edges...

EVA-251 (eva-251) wrote :

Yes to both questions, WoRm.
PadAircraft=ORCA,BEAG,SSFIGHT,SSSBOMB,EDFTBOMBER,EDFB2

[SSSBOMB]
Ammo=1

[EDFTBOMBER]
Ammo=2

Perhaps this is of relevance-
They both use Orca Bomber style bombing-runs.

Gluk-v48 (gluk-v48) on 2014-06-11
Changed in ares:
status: Incomplete → Confirmed
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