Pressing "Stop", destroying target before Burst= finishes resets the burst counter

Bug #895567 reported by EVA-251 on 2010-05-30
This bug affects 3 people
Affects Status Importance Assigned to Milestone

Bug Description

There's not much more to it. If a unit with a multiple burst weapon destroys its target before it has Burst= number of shots, the burst count is reset.

In addition, by using the Stop command, the player can manually reset the burst, which can be exploited to give the cheater a significant advantage over his opponent.

1: Get an elite Apocalypse Tank
2: Attack a group of Prism Tanks with the elite Apoc- he will finish off the Prism Tank before firing all four rounds, and move on to the next Prism- and keep going until there are no more tanks to kill.

Just target an enemy unit, spam attack orders and mash S at the same time.

In addition, I've seen the AI abuse this bug a few rare times, with Apocalypse Tanks firing random 10-15 super rapid-fire bursts.

skyboy (skyboy) wrote :

Yeah, this has been a bug since Ra2 1.006, possibly before. Funny to watch how people react to an elite apoc destroying their base without stopping to reload, not as funny when you're receiving it.

I vote removing it though

reaperrr (reaperrr) wrote :

This has been a bug since at least TS.

Chanterier (speederyr) wrote :

I was just able to notice how truly exploitable it is. Any unit with burst=2+ can be used for abuse. This is almost as rage-worthy as the guard-command-on-enemy-harvester issue, it really bothers me that WW never fixed this.

falaka21 (falaka21) wrote :

This makes Apoc Tanks much more effective and unbalanced...(invincible in large groups) I support you in this matter ,EVA-251..

Changed in ares:
assignee: DCoder DCoder (dcoder1337) → nobody
Mig Eater (mig-eater) wrote :

Nearly five years later, any chance of this being fixed in the future?

AetherDawn (aetherdawn) wrote :

It had been fixed in NPEXT IIRC...
When will ARES?

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