Tiberium Heal ,Tiberium Damage, Tiberium stuffs
Affects | Status | Importance | Assigned to | Milestone | |
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Ares |
Invalid
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Wishlist
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DCoder DCoder |
Bug Description
Hello.
Can you please re-enable TiberiumHeal=yes tag to work?
So when unit with TiberiumHeal=yes stays at Ore (YR)/Tiberium, then unit will start to heal/repair itself. Just like mutants in TibSun.
Well in additional you should add tag for example Tib.Heal=XXX (XXX=number, frames or seconds to determinate how fast will be able to heal itself this unit, so depending on units we can put different numbers.
Personally, I need that for Floating Disk, I want to put him tiberium Heal, so when he stays above it, he will (drain energy from gems) and repair himself.
Also, can you re-enable Tiberium damage? So when units stays at ore or tiberium, it will receive damage all time (which can be set up of course), except unit with TiberiumProof=yes or Immune=yes stays.
Also, as Ore, Blue gems (Veinholes) should be done in same way, or as in TibSun, to have behaviors like Veinholes, with Veinhole monsters and such. Of course if you have time for this.
Also can be those things with Visceroids enabled? And Tiberium Fiend, but that thing actually do not do anything special except it can burrow itself in ground.
And that Tiberium green gas?
And ION storms? Of course then, you should make new tags to control damage of ION storms, and duration...
Also can you enable Limpet Drone logic from TibSun?
If you forgot, its Limpet Drone: ,,The Limpet Drone is a very sneaky unit once deployed it will burrow itself into the ground any enemy unit that passes over the burrowed Drone it will attach itself to this unit. Once attached it will slow down the unit alot and you will be able to see what that unit sees great for spying on a base. It can only be detached by using a service depot to remove the pesky little drone."
Those all stuff will make great enhancement in Yuri's Revenge.
What can be added of those stuff?
I thinks thats more than 1 request. you should probably split it
- Tiberium.damage and tiberium.heal should be the same because healing is negative damage
- tib-monsters? they were spawned by those holes, right? i assume those wholes were buildings (you could destroy them).
if i am right at all points, then its already possible to implement veinhole-monsters.
example: some civ-buildings in allies hollywood mission spawn civ-infantry. same thing IMO
- Ion-Storm: allies weathercontrol is modified ionstorm, isnt it?
- limpet drone: is soviets terrordrone revealing the map when attached to a vehicle?
I'll vote as soon as those requests are split. IMO they don't have the same priority