Tiberium Heal ,Tiberium Damage, Tiberium stuffs

Bug #895563 reported by MasterHaosis
This bug report is a duplicate of:  Bug #894950: Re-enable Tiberium effects. Edit Remove
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Invalid
Wishlist
DCoder DCoder

Bug Description

Hello.
Can you please re-enable TiberiumHeal=yes tag to work?
So when unit with TiberiumHeal=yes stays at Ore (YR)/Tiberium, then unit will start to heal/repair itself. Just like mutants in TibSun.
Well in additional you should add tag for example Tib.Heal=XXX (XXX=number, frames or seconds to determinate how fast will be able to heal itself this unit, so depending on units we can put different numbers.
Personally, I need that for Floating Disk, I want to put him tiberium Heal, so when he stays above it, he will (drain energy from gems) and repair himself.

Also, can you re-enable Tiberium damage? So when units stays at ore or tiberium, it will receive damage all time (which can be set up of course), except unit with TiberiumProof=yes or Immune=yes stays.
Also, as Ore, Blue gems (Veinholes) should be done in same way, or as in TibSun, to have behaviors like Veinholes, with Veinhole monsters and such. Of course if you have time for this.
Also can be those things with Visceroids enabled? And Tiberium Fiend, but that thing actually do not do anything special except it can burrow itself in ground.
And that Tiberium green gas?
And ION storms? Of course then, you should make new tags to control damage of ION storms, and duration...
Also can you enable Limpet Drone logic from TibSun?
If you forgot, its Limpet Drone: ,,The Limpet Drone is a very sneaky unit once deployed it will burrow itself into the ground any enemy unit that passes over the burrowed Drone it will attach itself to this unit. Once attached it will slow down the unit alot and you will be able to see what that unit sees great for spying on a base. It can only be detached by using a service depot to remove the pesky little drone."
Those all stuff will make great enhancement in Yuri's Revenge.
What can be added of those stuff?

Revision history for this message
Firefly (firefly) wrote :

I thinks thats more than 1 request. you should probably split it

- Tiberium.damage and tiberium.heal should be the same because healing is negative damage

- tib-monsters? they were spawned by those holes, right? i assume those wholes were buildings (you could destroy them).
if i am right at all points, then its already possible to implement veinhole-monsters.
example: some civ-buildings in allies hollywood mission spawn civ-infantry. same thing IMO

- Ion-Storm: allies weathercontrol is modified ionstorm, isnt it?

- limpet drone: is soviets terrordrone revealing the map when attached to a vehicle?

I'll vote as soon as those requests are split. IMO they don't have the same priority

Revision history for this message
pd (pdmail) wrote :

There is a search function, you know...
http://bugs.renegadeprojects.com/view.php?id=272

Revision history for this message
MasterHaosis (masterhaosis) wrote :

EDIT: Sorry PD, I was searching for that and probably skipped that accidentally

Hey Firefly, thanks for reply.
-No, tiberium damage and tiberium heal are different things.
in [General] at first page you have this
TiberiumHeal=.010 ; minutes between applying Tiberium healing [for those units that heal in Tiberium]
TiberiumHeal=.010 ; minutes between applying Tiberium healing [for those units that heal in Tiberium]
SelfHealInfantryFrames=30
SelfHealInfantryAmount=20
SelfHealUnitFrames=75

Well probably those values are converted for tech hospital and tech machine shop. For machine shop this is value
SelfHealUnitAmount=5 ;gs Tech Machine Shop and Tech Hospital
But those above were settings for Tiberium Healing.
However, damage is done in different way, it has not connection with those setting which is different thing. I cannot remind right now where is Tiberium damage defined, but I can check later.

-I cannot remember where were Tiberium monsters spawned from, but I am sure that visceriods came from soldiers who died under Tiberium damage, or Tiberium gas.
,,some civ-buildings in allies hollywood mission spawn civ-infantry. same thing IMO"
And it is not same thing cause Hollywood mission has triggers in map which cause infantry to be spawned from buildings. Same as Soviet mission in London, it has nothing to do with Monster spawning from tiberium holes, veinholes and trees, whatever.

-yes, ION storm is converted to Weather Storm, and so what? That is why i ask for ION storm because there are no ION storms in game.
-its long time since I used terror drone, I am not sure if terror drone reveals map if it is attacked to vehicle. Perhaps I am wrong.

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

Closing as duplicate and badly formatted. Post one request per issue.

To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Related blueprints

Remote bug watches

Bug watches keep track of this bug in other bug trackers.