AlphaImages with multiple frames

Bug #895545 reported by DCoder DCoder on 2010-05-23
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Medium
Unassigned

Bug Description

Split from issue bug:932:
Ability to control muilti faced image as usuall animation (for Buildings' or Warhead's animation)
[HOLOGRAM_A]
Image=HOLOGRAM_A
LoopStart=0
LoopEnd=9
LoopCount=-1
...
IsAlphaImage=yes

DCoder DCoder (dcoder1337) wrote :

This could be tricky. Would be nice if we had an idea on how this is supposed to interact with multiple-facing Alphas.

regulus (regulus) wrote :

Something similar to Infantry sequences perhaps?
IE
[HologramSequence]
North.Frames=0,9,0
Northeast.Frames=9,9,0
Etc, etc.

Just spitballing, probably too round about, but just giving you an idea to jump off of.

cranium (cranium) wrote :

or maybe set it up using tags like .shp units? just a thought.

Alpha.Facings=
Alpha.Frames=
Alpha.FrameRate=

Apollo (apollo) wrote :

Would be useful function still for animated alpha features avoiding usage of particle steps method and multiple single framed shps use.

Additionally if possible, being able to control the output color of the alpha light from greyscale light.

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