Allow units to be destroyed by EMP
Bug #895508 reported by
AlexB
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
Wishlist
|
AlexB |
Bug Description
Currently BalloonHover units can be EMP'd in mid-air. They hover deactivated. This makes sense for the Kirov but not for the Siege Chopper. There should be a way to destroy these units and let them crash. The tag could also be used for tanks, infantry and buildings.
##### ADDITIONAL INFORMATION #####
I propose a tag like EMPLimit=
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Code related to this issue has just been checked in; AlexB wrote in revision 564: svn.renegadepro jects.com/ listing. php?repname= Ares&path= %2Ftrunk% 2F&rev= 564&sc= 1
Related to issue #896: Implemented as EMPThreshold=int (default: -1). TechnoTypes will be destroyed if they are EMP'd while in mid-air. Set to 0 to not destroy the Techno. Set to positive values to destroy it only if this amount of EMP frames is exceeded.
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