UnitDelivery effect animation doesn't move if units can't be spawned in the default cell
Bug #895454 reported by
DCoder DCoder
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
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Low
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Unassigned |
Bug Description
Split from bug:828 :
Whether this delivery superweapon can be used on water/ground should be defined in superweapon entry. Let's say I want to have a chrono sphere transport which provides player with a grizzly tank. I use it over water but close enough for this grizzly to appear on the shore. Chrono-in animation appears on water and the unit appears in a different place. I know it's because of the functionality but it really looks wrong.
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Possible solutions: a separate anim that's played once per each delivered object? anim should move to the first delivered object? something else?