Gates' fixes

Bug #895322 reported by Bug Importer
16
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Ares
New
Medium
Unassigned

Bug Description

GDIGateOne=
GDIGateTwo=
NodGateOne=
NodGateTwo=

These tags allow you to create two sets of gates which can be "slammed" right onto existing walls. However this won't work if you create gates for the third side - you can't slam third gate into the Citadel Wall. The game should acknowledge more than just two type of gates as.. well, gates by all the means.

Also, in RA2/YR you can't have gates like those in Tiberian Sun. Gate image will appear above the unit which travels through the gate, making hide-to-ground-and-stay-visible gates useless.

Revision history for this message
SovietWarrior (sovietwarrior) wrote :

I vote for this feature.

Revision history for this message
Professor_Tesla (professor-tesla) wrote :

So do I, for the reasons defined in the original post.

Revision history for this message
ThePredator (rik-palm) wrote :

Don't forget that it might come in handy to add more gates.
GDIGATE=gagate_a,GAGATE_C

Revision history for this message
Bug Importer (bug-importer) wrote :

Code related to this issue has just been checked in; DCoder wrote in revision 496:
Related to issue #709 - removed several references to hardcoded walls. Hardcoded gate reference corrections are not going to happen anytime soon, not sure about the y sort magic to put gates behind units.
Related to issue 709 .
SVN: http://svn.renegadeprojects.com/listing.php?repname=Ares&path=%2Ftrunk%2F&rev=496&sc=1

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