Gates' fixes

Bug #895322 reported by Bug Importer on 2010-01-13
16
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Ares
Medium
Unassigned

Bug Description

GDIGateOne=
GDIGateTwo=
NodGateOne=
NodGateTwo=

These tags allow you to create two sets of gates which can be "slammed" right onto existing walls. However this won't work if you create gates for the third side - you can't slam third gate into the Citadel Wall. The game should acknowledge more than just two type of gates as.. well, gates by all the means.

Also, in RA2/YR you can't have gates like those in Tiberian Sun. Gate image will appear above the unit which travels through the gate, making hide-to-ground-and-stay-visible gates useless.

SovietWarrior (sovietwarrior) wrote :

I vote for this feature.

So do I, for the reasons defined in the original post.

ThePredator (rik-palm) wrote :

Don't forget that it might come in handy to add more gates.
GDIGATE=gagate_a,GAGATE_C

Bug Importer (bug-importer) wrote :

Code related to this issue has just been checked in; DCoder wrote in revision 496:
Related to issue #709 - removed several references to hardcoded walls. Hardcoded gate reference corrections are not going to happen anytime soon, not sure about the y sort magic to put gates behind units.
Related to issue 709 .
SVN: http://svn.renegadeprojects.com/listing.php?repname=Ares&path=%2Ftrunk%2F&rev=496&sc=1

To post a comment you must log in.
This report contains Public information  Edit
Everyone can see this information.

Duplicates of this bug

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.