I was wondering, is it possible with current projectile codes to make shield and APS systems (as you are coding them) intercept inviso= projectiles, like gunfire and lasers? I am most concerned with shields, as I would make heavy use of them in my mod.
Also, for the Intercepts= [list], will there be an easier way for us to tell it to intercept ALL projectile threats, short of listing every projectile in our mod?
(Oh and a sidenote; I support the above thought train about just making shield logic, as it is almost identical to APS, with flexibility enough to behave like an APS with light modifications.)
I was wondering, is it possible with current projectile codes to make shield and APS systems (as you are coding them) intercept inviso= projectiles, like gunfire and lasers? I am most concerned with shields, as I would make heavy use of them in my mod.
Also, for the Intercepts= [list], will there be an easier way for us to tell it to intercept ALL projectile threats, short of listing every projectile in our mod?
(Oh and a sidenote; I support the above thought train about just making shield logic, as it is almost identical to APS, with flexibility enough to behave like an APS with light modifications.)