Magnetron Drop to Death

Bug #895270 reported by Darkstorm on 2009-10-18
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Medium
Unassigned

Bug Description

I always thought that the magnetron's dropping from 1000 feet and the tank unharmed is a little bit odd. So I suggest a drop damage tag for waves so when an object hits the ground it could play an anim and deal damage. Perhaps:

[WaveWeapon]
Wave.DropDamage=50
Wave.DropAnim=dirtexp

At least have damage, the anim is just a side thing.

Darkstorm (bynnar-starblade) wrote :

Sorry bout severity, I frogot to change before adding it.

Marshall (m-edward) wrote :

I think this would make more sense if it were controlled globally rather than per-weapon, like this:
[General]
FallDamage=20 ;base damage applied to a dropped unit
FallDamagePerCell=20 ;additional damage applied per cell height dropped
FallDamageWarhead=FallDamageWH ;the warhead used to apply the damage to the dropped unit. This can include a sound/impact anim/etc (although impact anim should only be shown if landing on empty ground)
...with the values defaulting to zero of course

Darkstorm (bynnar-starblade) wrote :

Good idea, but I still think weapon would be better. Maybe even modify the height with it, so you could make an advanced magnetron that drops it from a higher height or something.

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