Weapons that don't use up Ammo

Bug #895202 reported by Bug Importer
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Fix Released
Wishlist
AlexB

Bug Description

I want to be able to make a weapon that does not waste Ammo (To create a Comanche (From Generals)-Like unit).
I want

[LGTN]
...
Ammo=2

;Do I have a gattling gun or not

IsGattling=yes

TurretCount=1

WeaponCount=6

Weapon1=Cobra

EliteWeapon1=CobraE

Weapon2=LgtGattling
EliteWeapon2=LgtGattlingE

Weapon3=Cobra
EliteWeapon3=CobraE

Weapon4=LgtGattling2

EliteWeapon4=LgtGattling2E

Weapon5=Cobra

EliteWeapon5=Cobra
Weapon6=LgtGattling3

EliteWeapon6=LgtGattling3E

WeaponStages=3
...

[LgtGattling1/2/3(E)]
UsesUpAmmo=false
...

To make a comanche-like unit that shoots with his Cobra missiles (that DO exist in my mod) while he has them vs. Vehicles and uses his AG gattling gun against infantry (by giving the Cobra a BAD infantry verse) or when he waits to reload his cobras.

Revision history for this message
Bug Importer (bug-importer) wrote :

Albrecht: :P
basically it'd just be easier to have
[weapon]
Weapon.requiresAmmo=y/n

or
[weapon]
Weapon.uses.ammo=int0-whatever (0 means uses 0 ammo, 1 means uses 1, 572 means uses 572)

if it's possible

Revision history for this message
arielby (ariel-bys) wrote :

(I was the reporter)

How the first one differs from mine? Because it didn't provide an example?

The second one is more versatile and so is better.

OKAY

Revision history for this message
Beowulf (genkosygin) wrote :

The idea is nice, but how well would it work in YR?

Revision history for this message
Bug Importer (bug-importer) wrote :

Interesting. Could be used to make a new kind of weapon. I would like this feature please :)

-Lazy Dupl3xxx

Revision history for this message
MT1337 (mt1337) wrote :

Issue #316 is a much, much more sensible way of doing this.

Revision history for this message
Bug Importer (bug-importer) wrote :

Posted it before I knew of #316. Close & De-qualify for DFD.

Revision history for this message
arielby (ariel-bys) wrote :

Last one was me.

Revision history for this message
Renegade (renegade) wrote :
Revision history for this message
AlexB (alexander-b) wrote :
Changed in ares:
status: Invalid → Fix Committed
assignee: nobody → AlexB (alexander-b)
milestone: none → 0.b
AlexB (alexander-b)
Changed in ares:
status: Fix Committed → Fix Released
To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.