Multiple Voxel-Turrets (Battleships like in RA2)
Bug #895165 reported by
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This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
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Ares |
Confirmed
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Wishlist
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Unassigned |
Bug Description
code for the Art could be like this
[...]
NumberOfTurrets=[n]
TurretOffset[n]=
PrimaryFLH[n]=
SecondaryFLH[n]=
CustomTurretArt
;if yes ^
TurretArt[
[n] stands for Turret Number
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Hmmm, sounds like will be buggy with ChargeTurret / IsGattling / Gunner. Because - if kept simple - the game will propably fetch vxl for TurretN from parent voxel with usual tur suffix and N. For example, battleship with vxl ID BSHP and four turrets would fetch BSHPTUR1.vxl, BSHPTUR2.vxl, BSHPTUR3.vxl and BSHPTUR4.vxl How would that work with the other turret changing functions? I really suggest TurretArtN= should be made obligatory entry on units with more than one turret.