Multiple Voxel-Turrets (Battleships like in RA2)

Bug #895165 reported by Bug Importer
12
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Confirmed
Wishlist
Unassigned

Bug Description

code for the Art could be like this

[...]
NumberOfTurrets=[n]
TurretOffset[n]=
PrimaryFLH[n]=
SecondaryFLH[n]=
CustomTurretArt=yes/no (no will use same turret voxel for all Turrets)
;if yes ^
TurretArt[n]=blablatur.vxl

[n] stands for Turret Number

Revision history for this message
Bug Importer (bug-importer) wrote :

Hmmm, sounds like will be buggy with ChargeTurret / IsGattling / Gunner. Because - if kept simple - the game will propably fetch vxl for TurretN from parent voxel with usual tur suffix and N. For example, battleship with vxl ID BSHP and four turrets would fetch BSHPTUR1.vxl, BSHPTUR2.vxl, BSHPTUR3.vxl and BSHPTUR4.vxl How would that work with the other turret changing functions? I really suggest TurretArtN= should be made obligatory entry on units with more than one turret.

Revision history for this message
Bug Importer (bug-importer) wrote :

I think that it should be like TurretOffset= for the first turret and TurretOffsetN= for every other turret.

Revision history for this message
Teleros (teleros) wrote :

Might be hard to get it to work with the code you mentioned AS, but I for one would like to see this included.

Revision history for this message
Renegade (renegade) wrote :

Yet another feature I'd like to see, but can't foresee how difficult it would be to implement.

Revision history for this message
Renegade (renegade) wrote :

Survived DFD.

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