Add a 'Death Timer' function for units so that they take damage over time
Bug #895040 reported by
Marshall
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
Wishlist
|
Graion Dilach |
Bug Description
As soon as a unit is created (e.g. through mutation, or built at a Barracks) it starts taking damage.
[MYUNIT]
Strength=200
ProduceDeathAmo
ProduceDeathDel
So this unit would die after 1000 frames (or less if it actually gets attacked as well)
This would be quite a versatile option (MAD tanks, zombies, etc)
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This would also serve as a great way tp control re-generation of health as well!
[MYUNIT2] unt=-10 ;HP damage taken every delay ay=200 ;frame delay
Strength=200
ProduceDeathAmo
ProduceDeathDel