Ammo= on weapons
Bug #894991 reported by
Bug Importer
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
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Ares |
Fix Released
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Wishlist
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AlexB |
Bug Description
Could you include an "Ammo=" on weapons to define the amount of ammo the weapon uses when attacking? This would for example allow for a unit which can fire against vehicles and infantry with unlimited fire because the relevant weapon has "Ammo=0" set, while only being able to use its highly-destructive anti-building superblaster (or whatever) twice, because it has Ammo=4 and the Uberblaster has Ammo=2.
It would give alot of tactical possibilities to include this feature...
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Well, why not have Ammo= and Reload= entirely defined on the weapons themselves rather than having them set on the units?