voxel animations and drawing

Bug #894946 reported by Bug Importer
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Confirmed
Wishlist
Unassigned

Bug Description

Make a voxel use the hva to animate different states, as fiering, walking and idle. Would be great for mech's and complex voxels.
And if possible, make the voxelengin draw voxels (sections?) into echother insted of on top of eachother.

Tags: make
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Bug Importer (bug-importer) wrote :

Forgot to create account, sorry ~Dupl3xxx

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pd (pdmail) wrote :

Ah yeah Icy requested a similar thing, I like the idea.

About that second thing (one note here: in the future, please have only one request per post), can the other sections not be aligned already?

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Dupl3xxx (dupl3xxx) wrote :

They can, but they will overlap each other no mater how much you try to mak it work, unles you make 10 000 on voxel sections...

Oh and if possible, have a look:
http://www.ppmsite.com/forum/viewtopic.php?t=15001
I had some problesm with them on vista, but worked as a charm of XP :)
I randers voxels way better than the standar YR one, and it uses the power of a 3d-card insted of cpu :)

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Bug Importer (bug-importer) wrote :

Thanks a lot! ;-)

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Bug Importer (bug-importer) wrote :

for overlapping, what if there would be a tag in art.ini that gives a depth from the center of the voxel, for simplycity it being simetric, like:

a tank from above:

XXXXXXXXXXXXXXXXXXXXXXXXXXX_
XXXXXXXXXXBBBBBBBBXXXXXXXXX|
XXXXXXXBBBBBBBBBBBBBXXXXXXX|3
XXXXXXXBBBBBBBBBBBBB=======_==
XXXXXXXBBBBBBBBBBBBBXXXXXXX|
XXXXXXXXXXBBBBBBBBXXXXXXXXX|3
XXXXXXXXXXXXXXXXXXXXXXXXXXX_
|----15------||----15------|

xdepth=3
zdepth=15

the same tank but invisible: (C=center)
              _
              |
              |3
              _
|----15------|C|----15------|
              |
              |3
              _

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