or, alternatively, you could make the damage= value for the weapon this warhead is associated with be a timer that specifies how long the effect lasts on the unit. For infinite you could specify damage=-1 or something.
And we should hash out an effective system for telling if the warhead is a buff for friendlies versus a penalty for enemies.
or, alternatively, you could make the damage= value for the weapon this warhead is associated with be a timer that specifies how long the effect lasts on the unit. For infinite you could specify damage=-1 or something.
And we should hash out an effective system for telling if the warhead is a buff for friendlies versus a penalty for enemies.