Comment 12 for bug 894934

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Bug Importer (bug-importer) wrote :

or, alternatively, you could make the damage= value for the weapon this warhead is associated with be a timer that specifies how long the effect lasts on the unit. For infinite you could specify damage=-1 or something.

And we should hash out an effective system for telling if the warhead is a buff for friendlies versus a penalty for enemies.