Allow buildings to decloak and fire upon cloaked units.

Bug #894912 reported by Black Temple Gaurdian
24
This bug affects 3 people
Affects Status Importance Assigned to Milestone
Ares
Wishlist
AlexB

Bug Description

Maybe with a tag like revealcloaked=

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Bug Importer (bug-importer) wrote :

I believe you mean something like the TS sensor array, correct?

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Black Temple Gaurdian (black-temple-gaurdian) wrote :

Yeah, I thikn the RA2 engine had it but was replaced for that dashed line thing in YR

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Droke (droke) wrote :

Actualy, no. The psychic sensor is a new logic. The sub has most of the logic with Sensors= and SensorsSight=, but it doesnt allow other units to target stealthed objects unless they unstealth.

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Black Temple Gaurdian (black-temple-gaurdian) wrote :

A but with buildings...

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Bug Importer (bug-importer) wrote :

it does work with buildings

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Black Temple Gaurdian (black-temple-gaurdian) wrote :

prove it

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Blade (nadia-xy) wrote :

I'm quite sure that when a unit with sensors is near enough a unit to reveal it, other units can also attack it.

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Nighthawk (nighthawk) wrote :

Sensors work on units, but the SensorArray tag does not work on buildings any more.

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Blade (nadia-xy) wrote :

It does work, it just doesn't give the effect that Sensors do on units. SensorArray makes the game give a radar event when a unit is uncloaked within the sensor radius, but does not itself detect cloaked units like it did in TS.

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pd (pdmail) wrote :

One of Bobingabout's first requests ever, hehe.
The SensorArray does not work in YR, it would be good to have it back indeed.

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Rogan (pdrogan) wrote :

Sorry to bump this 3-year old issue, but doesn't SensorsSight works the similar way as SensorsArray?

SensorsSight works for all TechnoTypes except buildings. Should that be fixed first?

Edit: ModEnc says that SensorsSight is parsed for BuildingTypes, but it doesn't work for some reason...

AlexB (alexander-b)
Changed in ares:
assignee: nobody → AlexB (alexander-b)
milestone: none → 0.5
status: Confirmed → Fix Committed
Revision history for this message
mevitar (mevitar) wrote :

AI sensor structure was able to detect my cloaked units and fire on them, so it works.

Revision history for this message
AlexB (alexander-b) wrote :

Also taking http://www.ppmsite.com/forum/viewtopic.php?t=35962 into account, I think this is confirmed. Thank you!

Changed in ares:
status: Fix Committed → Fix Released
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