Confused about ImmuneToBounty, doesn't Bounty.Modifier=0 achieve the same thing? It would make more sense to have a CanReceiveBounty flag on the killing unit instead...
Confused about ImmuneToBounty, doesn't Bounty.Modifier=0 achieve the same thing?
It would make more sense to have a CanReceiveBounty flag on the killing unit instead...