Make the ParaDrop mouse pointer animate.

Bug #894879 reported by pd
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Fix Released
Low
AlexB

Bug Description

Westwood forgot to set the number of frames to 10.

Revision history for this message
Bug Importer (bug-importer) wrote :

Code related to this issue has just been checked in!
Author: AlexB
Location: trunk, r728
Revision comment:
Fixed issue #198: The paradrop mouse cursor is now animated.
Fixed issue #613: The load screen text color defaults to country specific LoadScreenText.Color for multi-player and to a mission-specific one for campaigns. Without any changes to any file, Ares defaults to blue for Allies, red for Soviets and purple for Yuri.
Fixed issue #906: If the briefing text is empty the background box will not be drawn on the load screen any more.
Fixed issue #1049: AmerParaDrop Superweapons now support [SW].ParaDrop.Types and [SW].ParaDrop.Num, to deliver VehicleTypes. Defaults are [General].AmerParaDropInf and [General].AmerParaDropNum.

General note:
ParaDrop.Types/Num are now also [Country] flags to create country specific paradrops. If they aren't set, the [Side] flags will be used instead.

New binary, documentation updated.
SVN: http://svn.renegadeprojects.com/Ares/728

Revision history for this message
Chanterier (speederyr) wrote :

Huh.. well, this is under 'To Verify' so I'm reporting that paradrop mouse cursor is indeed animated now.

Revision history for this message
AlexB (alexander-b) wrote :

Thanks for checking! Closed.

Revision history for this message
Renegade (renegade) wrote :

Closed as per comment above.

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