Ability for weapons selected by range rather than Primary > Secondary
Bug #894873 reported by
Jeeves
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Wishlist
|
Unassigned |
Bug Description
Instead of the Primary being used when either weapon would effect the target, check range instead. I.e; if the Primary is not in range but the secondary is, use the secondary instead.
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How about range cut off/on ...if the target moves too close in, then it switches to the deadly/heavier secondary/ primary. ..if it moves too far out vice versa
my dream would need the inculsion of tertiary in this scheme....it would be a close quaters combat weapon, only used when range is like 1-0...more or less then 1...
infantry .shp animation would have to be edited in accordance, I imagine the [sequence] would need alterations, maybe a flh addition for those who want to use country specific pistols...just a thought though