Light is rendered strangely in superweapons using Type=MultiMissile
Bug #1965289 reported by
Eliv_
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Undecided
|
Unassigned |
Bug Description
With following light settings, it's too bright at high places but too dark at low places.
Light.Blue=50
Light.Red=50
Light.Green=50
Light.Ambient=75
However, this is not the situation when using Type=LightningStorm (with same light settings)
Type=MultiMissile should render light in the same way that Type=LightningStorm does.
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