Activity log for bug #1867691

Date Who What changed Old value New value Message
2020-03-16 22:23:16 tyuah8 bug added bug
2020-03-16 22:23:48 tyuah8 description Once a sound starts playing at a location on the map, its volume will not update when the screen is moved towards or away from the location. To reproduce, perform the following: 1. Let the enemy AI build a Nuclear Missile Silo. 2. Right before the missile is fired at your base, move the screen to a location far from your base. 3. Let the enemy AI fire the missile at your base. - Notice that the Nuke Siren sound is very quiet, because the screen is far from the point of impact. 4. Move the screen to your base. - Notice that the Nuke Siren sound remains quiet even though the screen is at the point of impact. The correct behaviour is that the sound volume will automatically increase/decrease as needed based on where the screen is located on the map. This is also the same behaviour as the original game. Once a sound starts playing at a location on the map, its volume will not update when the screen is moved towards or away from the location. To reproduce, perform the following:     1. Let the enemy AI build a Nuclear Missile Silo.     2. Right before the missile is fired at your base, move the screen to a location far from your base.     3. Let the enemy AI fire the missile at your base.         - Notice that the Nuke Siren sound is very quiet, because the screen is far from the point of impact.     4. Move the screen to your base.         - Notice that the Nuke Siren sound remains quiet even though the screen is at the point of impact. The correct behaviour is that the sound volume will automatically increase/decrease as needed based on where the screen is located on the map. This is also the same behaviour as the original game.
2021-02-14 01:40:15 tyuah8 ares: status New Fix Released