Chronoshift desyncs when used on trees or buildings
Bug #1726838 reported by
Chanterier
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Undecided
|
Unassigned |
Bug Description
During a multiplayer match, if you use your Chronoshift to transport vehicles into trees or buildings, the game will end with a desync. This does not happen when you teleport them into enemy units, including those which cannot be killed by teleporting your units into enemy units (thanks to the new Ares tag).
Two sets of log files have been uploaded at the MM board, but can be reuploaded and linked here if necessary.
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