Chronoshift desyncs when used on trees or buildings

Bug #1726838 reported by Chanterier
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
New
Undecided
Unassigned

Bug Description

During a multiplayer match, if you use your Chronoshift to transport vehicles into trees or buildings, the game will end with a desync. This does not happen when you teleport them into enemy units, including those which cannot be killed by teleporting your units into enemy units (thanks to the new Ares tag).

Two sets of log files have been uploaded at the MM board, but can be reuploaded and linked here if necessary.

To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.