KillDriver not working properly when applied before vehicle exits the factory

Bug #1726046 reported by Roman
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
New
Undecided
Unassigned

Bug Description

This issue was noticed in a gave against AI and has not been checked in multiplayer yet. Basically, if a vehicle has its driver killed BEFORE it exits the factory, it will behave normally like an owned vehicle, except (verification needed) it will be capturable.

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