KillDriver not working properly when applied before vehicle exits the factory
Bug #1726046 reported by
Roman
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Undecided
|
Unassigned |
Bug Description
This issue was noticed in a gave against AI and has not been checked in multiplayer yet. Basically, if a vehicle has its driver killed BEFORE it exits the factory, it will behave normally like an owned vehicle, except (verification needed) it will be capturable.
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