Incorrect PipScale= displayed

Bug #1720206 reported by mevitar
6
This bug affects 1 person
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Bug Description

Using 2 logics that make use of PipScale= on the same object will cause incorrect pips to be displayed. It happens at least when passengers are combined with other functionality - the game will then display passenger pips for the unit, no matter what value was set under PipScale= tag.

This is probably because WestWood didn't use 2 different PipScale= logics on the same unit at a time, so they didn't have any need to support it. This however causes passengers to be displayed for units with InitialPayload if they also have something like ammo or mind control functionality.

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