Nuke.Payload and dummy units
Bug #1716129 reported by
mevitar
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
High
|
AlexB |
Bug Description
Nuke.Payload= no longer accepts weapons that are loaded from dummy units that exist solely to hold weapons. They need to be added to the WeaponTypes list or they won't work. This isn't the case for regular weapons - they will still work if added to a dummy unit.
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Before, Nuke.Payload= itself made the weapon known to the game by putting it into the list, so dummy units wouldn't have been necessary. I changed this in the latest Ares, because of the hundreds of new tags Nuke.Payload was the only one still doing this. IIRC I left it that long because of the order: SWs are read first and thus Weedguy style hacks using dummy units will not work because they are read later.
This is the change mentioned as second bullet point here: https:/ /ppmforums. com/viewtopic. php?p=559965# 559965
It's a breaking change, and will be documented as such in the Migration Guide.