Incorrect amount of radiation if attacked by a rad weapon
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Confirmed
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Undecided
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Unassigned |
Bug Description
Take any unit or structure that creates a nuclear explosion/anything that leaves radiation behind when destroyed (for example, Demolition Trucks and Nuclear Reactors). If said unit/structure is destroyed by another weapon with radiation, the radiation from the attacker takes precedence over the radiation from the death explosion.
So for example, a nuclear tank with a CellSpread=1 mini nuke warhead leaves radiation behind. If this tank destroys a demolition truck, which has a CellSpread=6 nuclear death explosion, the damage from the death explosion is dealt with CellSpread=6, but the radiation from it will only exist in a CellSpread=1 radius, or whatever the CellSpread of the attacking radiation weapon is.
Changed in ares: | |
status: | New → Confirmed |
tags: | added: happens-in-stock-game |