Incorrect amount of radiation if attacked by a rad weapon

Bug #1710025 reported by PepsiCola
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Confirmed
Undecided
Unassigned

Bug Description

Take any unit or structure that creates a nuclear explosion/anything that leaves radiation behind when destroyed (for example, Demolition Trucks and Nuclear Reactors). If said unit/structure is destroyed by another weapon with radiation, the radiation from the attacker takes precedence over the radiation from the death explosion.

So for example, a nuclear tank with a CellSpread=1 mini nuke warhead leaves radiation behind. If this tank destroys a demolition truck, which has a CellSpread=6 nuclear death explosion, the damage from the death explosion is dealt with CellSpread=6, but the radiation from it will only exist in a CellSpread=1 radius, or whatever the CellSpread of the attacking radiation weapon is.

mevitar (mevitar)
Changed in ares:
status: New → Confirmed
tags: added: happens-in-stock-game
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