prerequiste override is ignoring techlevel
Bug #1702511 reported by
Ollerus
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Undecided
|
Unassigned |
Bug Description
When a techtype has PrerequisiteOve
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I checked with the original game and the Ares documentation (see the first blue box on the big diagram on the Prerequisites topic), and they both concur that this is the expected behavior. If you don't want to override the TechLevel but still make the TechnoType buildable when the player owns a certain building, wouldn't an alternative Prerequisite.List work there?