YR Spy behavior and detection problem
Affects | Status | Importance | Assigned to | Milestone | |
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Ares |
New
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Undecided
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Unassigned |
Bug Description
I was found some different between 2 game very long time before this, but when didn't see any report in community about this.
First, in RA2 your team have a spy was disguised as a enemy infantry, the enemy didn't know you but when your spy firing or plant C4/TNT to any of enemy units, all enemy units and defense nearby will shoot you and chasing you until you flee away. But in YR if your spy do same thing they didn't do anything.
Second, if you set a building with tag DetectDisguise=yes and DetectDisguiseR
I strongly support this bugfix, as it fits well with my blueprint a-way-in’ -problems.
trying to eliminate the last of the ’always-
I am also trying to learn some C++, so I maybe one day can contribute,
should the source code be updated.
Keep up the good work!
— Morris Smith.