some AI policies should be changed for modding
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Undecided
|
Unassigned |
Bug Description
The original AI policies do not consider prequisites...
However, as Reverse-Engineering logic is added, the AI cannot use it, as the technologies acquired is not belong to the house.
For example, I make a YuriCountry which has a Grinder with Reverse-Engineering logic added. If I am playing, and I controlled a Grizzle and a Prism Tank, I can produce them to destroy the enemy's base. However, for an YuriCountry AI with Grizzle and Prism Tank acquired, the team of Grizzles and Prism Tanks is not belong to ThirdSide, so this team won't be created, even if they can now build it, and this team is effective.
In addition, the AI of Battle Bunkers are also terrible, as the AI cannot sense whether the bunker is empty or full. They may continue to create teams to fill the bunker even if it's full. (It seems that in the original AI bunker-filling triggers are disable in all the difficulties)
oh it may be a feature request... However, this can also be cited as a bug to the new rich prequisite system of Ares...