DetailLevel=2 removing animations

Bug #1513223 reported by mevitar
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Fix Released
High
AlexB

Bug Description

Up to 0.9, and without Ares, powerplants have their idle/active animations enabled when the framerate is high enough, and disabled when it drops below a certain number.

In 15.299.1385, no matter the framerate (tested with changing game speed settings), powerplants have their idle animations always disabled, with one exception: when gamespeed is chanegd from low to high (for example from 2 to 6), they start playing for a very short moment, but they vanish again afterwards.

This happens because of DetailLevel=2 on those animations, and stops happening when it's removed. It's also an issue in unmodded YR with the 15.299.1385 build, as said animations all have DetailLevel=2 set in YR's ArtMD.ini file.

mevitar (mevitar)
description: updated
Revision history for this message
AlexB (alexander-b) wrote :

Thanks. It's a bug in the latest Ares build and a fix has actually been committed that very day it was released. It has been reported many, many, many, many times already.

Changed in ares:
assignee: nobody → AlexB (alexander-b)
status: New → Fix Committed
importance: Undecided → High
milestone: none → 0.a
Revision history for this message
mevitar (mevitar) wrote :

I know it has, but i figured out that, in case you didn't find the reason for that yet, i would report it on launchpad. :P

Revision history for this message
AlexB (alexander-b) wrote :

Ok, fair enough. Thank you, mevitar! :)

AlexB (alexander-b)
Changed in ares:
status: Fix Committed → Fix Released
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