new armor types two-weapon targetting issue

Bug #1462885 reported by Silver Wind
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
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Bug Description

It'll be easier to explain with an example.

An aircraft [ZPLANE], has two weapons - one for targeting units and infantry, and another for targeting structures.

Now, due to both weapons being area-effect ones, it is important that both actually damage all technotypes. i.e. Weapon1 will damage buildings, but only indirectly.

The same applies to Weapon2, but vice versa.

The current behavior
=================

Due to the primary weapon (anti-moving) having damaging versus values against buildings, the game doesn't let the aircraft use the secondary weapon unless I lower the versus values to 0.

I'm using the Versus.wood.PassiveAcquire/Retaliate/ForceFire tags to restrain the targetting, but once restrained, the game doesn't seem to check if the unit has another weapon that can be used against the target.

Revision history for this message
Graion Dilach (graiondilach) wrote :

Use Airburst logic with the secondary stage's Projectile having Vertical=yes, Ranged=yes, ProjectileRange=0 and AirburstSpread=.5 for delivering the damage to the indirectly-targetable types.

Revision history for this message
Graion Dilach (graiondilach) wrote :

Oh, ProjRange goes to Weapon, sorry.

information type: Public → Public Security
AlexB (alexander-b)
information type: Public Security → Public
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