new armor types two-weapon targetting issue
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
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Undecided
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Unassigned |
Bug Description
It'll be easier to explain with an example.
An aircraft [ZPLANE], has two weapons - one for targeting units and infantry, and another for targeting structures.
Now, due to both weapons being area-effect ones, it is important that both actually damage all technotypes. i.e. Weapon1 will damage buildings, but only indirectly.
The same applies to Weapon2, but vice versa.
The current behavior
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Due to the primary weapon (anti-moving) having damaging versus values against buildings, the game doesn't let the aircraft use the secondary weapon unless I lower the versus values to 0.
I'm using the Versus.
information type: | Public → Public Security |
information type: | Public Security → Public |
Use Airburst logic with the secondary stage's Projectile having Vertical=yes, Ranged=yes, ProjectileRange=0 and AirburstSpread=.5 for delivering the damage to the indirectly- targetable types.