AnimLength crash

Bug #1406127 reported by mevitar
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Fix Released
Low
AlexB

Bug Description

Using AnimLength= for a projectile causes a crash immediately when it is fired.

Attached file has a projectile with 6 frames of animation.

Revision history for this message
mevitar (mevitar) wrote :
Revision history for this message
AlexB (alexander-b) wrote :

Set AnimRate to something above 0. That should fix it.

Changed in ares:
milestone: none → 0.9
assignee: nobody → AlexB (alexander-b)
importance: Undecided → Low
status: New → Confirmed
Revision history for this message
AlexB (alexander-b) wrote :

Documented that AnimRate cannot be 0.

Changed in ares:
status: Confirmed → Fix Released
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