Add Dune 2000 Saboteur Logic
Bug #1398332 reported by
Mustafa Alperen SEKİ
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
Wishlist
|
AlexB |
Bug Description
In Dune 2000 Ordos Saboteurs can enter buildings. Destroys building and unlike RA2 C4's himself too. I wanna use this on Cuban Terrorists. Also D2K Saboteurs have a timed cloaking feature.
[InfantryType]
Saboteur=yes,no ;Is this unit a Saboteur.
Cloak.ChargeTime= ;Time before Saboteur can start cloak.
Cloak.DechargeTime= ;How long cloak last.
Pip=TimedCloak ;A vertical bar that looks like D2K saboteur.
[CombatDamage]
SaboteurWarhead= ;Defaults to Super. Warhead of Saboteur's explodives.
SaboteurDelay= ;Minutes to delay after Saboteur Enters building before building will explode.
[BuildingType]
ImmuneToSaboteurs: ;Can saboteurs enter this building, defaults to no.
Changed in ares: | |
status: | Fix Committed → Fix Released |
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Notes are on the blueprint.