Temporal weapons always act if TogglePower is enabled
Bug #1395460 reported by
Graion Dilach
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
High
|
AlexB |
Bug Description
Using a Temporal=yes weapon upon a building will set the target to be powered off (show the poweroff animation), and if the weapon gets interrupted, the building itself is left in an off state (keeping poweroff anim and disabled functions), regardless how [General]
Changed in ares: | |
status: | New → Incomplete |
status: | Incomplete → Confirmed |
Changed in ares: | |
status: | Fix Committed → Fix Released |
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Should be fixed in the latest 0.9 build.